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Tf2 mat phong guide.
By default tf2 will boot on mat phong 1.
I tried running mat phong 0 and mat bumpmap 1 and they look normal.
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As you can see the solider looks a bit darker but a bit more cartoony somewhat like the original tf2 trailers.
Mat colorcorrection adjusts color correction where is 0 for low and 1 for high.
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Setting mat phong to 0 will screw up how certain items like australiums and the spycicle look.
Nvm turns out the server had sv pure 0 and i had installed a skin that fixes australiums on mat phong 0 years ago that i completely forgot about since i always play on sv pure 2 servers.
Also try mat specular 0 for even more of a performance boost as well as imo an aesthetic improvement.
I was getting tired of how disgusting some props looked with mat phong 0 so i decided to take it into my own hands.
Essentially this affects the lighting and shadows on weapons and characters.
The mat phong setting enables or disables phong shading.
Thanks to star for telling us.
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Mat trilinear 0 use bilinear mode least system intensive mat trilinear 1 use trilinear mode more system intensive mat forceaniso use trilinear mode where is 2 4 8 or 16 higher levels of filtering require more system.
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Hi i decided to reupload the completephonglesspack because it was trashed enjoy to install just drag the vpk file to tf custom folder.
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Sorry if this is old news but i just decided to test it today.
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Honestly unless you re playing on an office computer from 2003 it won t make that much of a performance difference.
A team fortress 2 tf2 skin mod in the packs category submitted by libuska.
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I will fix other issues as i find them.
Comparison between settings mat phong 0 and mat phong 1 on each class with a close proximity light source.
I have not seen many people upload a tutorial on this so i decided to do one.